Phase 10

  1. Phase 21 Game
  2. Phase 10
  • Phase 10™ is the Rummy-type card game with a twist! Be the first player to complete 10 varied phases with two sets of three, one run of seven, or seven cards with the same color. Each phase is specific for each hand, meaning each player must complete one phase before advancing to the next round!
  • The goal of Phase 10 is to be the first player to get ten varied phases with two sets of three, one run of seven, or seven cards of the same color. There are also two special cards. Wild cards can be used as a color card to complete a phase or in place of a number card. There’s also Skip cards that will force another player to lose a turn.

Finish a Phase in the newest rummy inspired game from the creators of the UNO! It is the competition which has brought friends and families together for over 30 years. Now, it can take you around the world!

Race to complete each “Phase” and stay ahead. Every Phase has its own sets of cards to collect. When you have your sets, throw them down for everyone to see. The Phase is finished!

Brace yourself for a super-fun game night of playing Phase 10 with your family. This card game is like rummy, where you race to complete 10 phases to beat other players. But here's the twist: the phase to be completed is specified. Only the players who complete get to move on to the next.

How To Play

The object of the game is to be the first person to complete all ten phases. In the case of two players completing the last phase in the same hand, the player who completed the last phase with the lowest overall score is the winner. If those scores also happen to be tied, a tiebreaker round is played where the tying players attempt to complete phase ten (or in variants, the last phase each player had tried to complete in the previous round).

For each hand, each player’s object is to complete and lay down the current phase, and then rid their hand of remaining cards by discarding them on laid-down Phases, called “hitting”. The player who does this first wins the hand and scores no penalty; all other players earn penalty points according to the value of cards remaining in their hand.

There are one hundred and eight cards in a deck:

  • ninety-six numbered cards: two of each value from one through twelve, in each of four colors. Therefore, there are 24 cards of each color and eight of each value.
  • eight Wild cards;
  • four Skip cards;

With two regular decks of cards, the suits can represent the four different colors, kings can represent the wild cards, and jokers can represent the skip cards.

Different versions of phase 10

Credits

Phase

Phase 10 is a card game created in 1982 by Kenneth Johnson.

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Phase 10 rules and instructions

OBJECTIVE OF PHASE 10: Complete all 10 phases first

NUMBER OF PLAYERS: 2-6 Players

MATERIALS: Phase 10 deck (110 cards)

TYPE OF GAME: Rummy

AUDIENCE: 13+

INTRODUCTION TO PHASE 10

Phase 10 is somewhat like Uno but is more closely related to Liverpool Rummy. In Phase 10, there are 10 different matches or phases that must be fulfilled in order to win the game. This game was invented in 1982 by Kenneth R. Johnson and is now sold by Mattel. Like Uno, you are trying to shed all the cards in your hand, however, unlike Uno, this is done through melding cards into phases.

THE CARDS

A Phase 10 box consists of 110 cards: 2 reference cards, 24 x 4 number cards in red, blue, yellow, and green, numbering from 1-12 twice. There are also 4 Skip cards and 8 Wild cards in the deck.

Skip Card: This card forces the next player in the rotation to forfeit their turn. If it is the first card flipped over, the first player loses a turn.

Wild Card: These cards can represent any other card in a phase. However, it can not be reused.

PHASES

A Phase is a set of particular cards that fulfill the criteria for a particular phase. The cards must be revealed flat on the table for others to see. If you can not complete a phase in a single hand you must try again the next hand, you can not jump around phases. The hand is finished when at least one player either forms a phase or discards all their cards in hand. According to the official Phase 10 rules, the phases are as follows:

Phase 1: 2 sets of 3 (two 3 of a kind)

Phase 2: 1 set of 3 & 1 run (sequence) of 4

Phase 21 Game

Phase 3: 1 set of 4 & 1 run of 4

Phase 4: 1 run of 7

Phase 5: 1 run of 8

Phase 6: 1 run of 9

Phase 7: 2 sets of 4

Phase 8: 7 cards of 1 color

Phase 9: 1 set of 5 & 1 set of 2

Phase 10: 1 set of 5 & 1 set of 3

Set: A set is a group of cards of the same number, color does not matter.

Run: A run is a sequential set of cards, i.e. a run of 7: 2, 3, 4, 5, 6, 7, 8. Color does not matter.

THE PLAY

Phase 10

The game can accommodate 2 to 6 players. Pick a dealer, they shuffle and pass each player 10 cards, face-down. Keep your hand secret. The cards that remain form the draw pile. The top card is flipped over beside it, face-up, this is the discard pile. The player to the dealer’s left begins.

  • Draw a card from the draw pile or discard. Add the card to your hand. Discard an unwanted card.
  • Make a Phase. You must have all the needed cards in hand. Place the phase in front of you.

Play moves clockwise until someone completes a phase and goes out. The first player that goes out is the winner of that hand. The deal moves to the left at the beginning of a new hand. Cards are gathered, reshuffled, and hands re-dealt.

HITTING

If you hit you can get rid of 2 cards in hand during a turn. If you wish to hit, discard cards in hand by adding them to your phase or to another player’s already completed phase. This can be a strategic measure to use if you wish to be the first player to discard all your cards first that hand.

GOING OUT FIRST

Being the first player to go out in a round means you get to advance to the next phase and hand. Also, players who had cards remaining in their hand must add them up.

Number Cards 1-9: 5 points each

Number Cards 10-12: 10 points each

Skip Cards: 15 points each

Phase

Wild Cards: 25 points each

Gaining points is not ideal, the player in Phase 10 with the lowest score wins.

WINNING

Phase 10

If at the end of a round there is only one player to complete phase 10, they are the winner. If multiple people complete phase 10, then points are used to determine the winner. In this case, the player with the lower score is the winner.